Below is my rendered animation of my bowling scene:
Tuesday 29 March 2011
Week 10 - Bowling
Week 10 - Using Reactor
It was important to make sure that the ground boxes mass was 0 as we didn't want that to drop, but the box above was >0. I changed this mass to 5. To preview the animation you click the 'preview animation' button, then 'preview in window.' When I was happy I clicked the 'create animation' just above the preview button.
This put it into the timeline and cannot be changed from here. I rendered my animation and this is the outcome:
Tuesday 22 March 2011
Week 9 - Head
My animation of the face is shown below:
Week 8 - Bones
Below is my animation of the body moving:
Tuesday 8 March 2011
Bouncing Ball Tutorial
This tutorial was a basic to animation in 3ds Max, we created a sphere and used the timeline at the bottom to help us create an animation. By selecting autokey and dragging the timeline slider to a frame you can then move, rotate or resize the ball. For my animation I moved the ball vertically to show the ball was bouncing and then cloned the first frame to an end frame to end the clip. Now the ball was bouncing but did not look realistic, so to edit this we went to the graphics editor, track view - curve editor. When here you see a graph showing the z axis and by selecting that you can edit how the ball will bounce. By clicking the first point of the graph (at the bottom) and clicking set tangents to fast, made a more realistic up bounce, and do the same for the last point. This gave a more rounded bounce, by selecting the top of the graph point and dragging the end points allowed the curve to give more time in the air and give a realistic bounce.
Whilst in the curve editor select out of range types and click cycle and this will repeat the bounce throughout the animation.
Next I cloned my ball (making sure that autokey was not selected) and opening the track view - dope sheet and selecting edit ranges, allows you to change the time for each ball, making some quicker or some longer then others and maybe starting them and different times.
Friday 4 March 2011
My Submarine model
My Ski model
My Walther P99 model
Storyboard
The James Bond soundtrack will be used throughout the trailer and I hope to be able to add sound effects for each model and explosion to create the best experience for the viewer.
Moodboard - Submarine
Moodboard - Ski
Moodboard - Walther P99
In every James Bond film there is a gun in which he uses. For my film the world is not enough, the main gun is the Walther P99. He uses this gun at the beginning of the film on the Q-Boat, when at the oil rig (pipeline) and when in the submarine at the end. They are the three main times within the film. I would like to recreate this and use this at the beginning of my trailer with the fire of a bullet.
Week 4 - Lighting
The last task was to watch a tutorial of how to use daylight to help make objects look realistic and make the finished result. Using mental rays was the key and using material editors such as chrome gave objects shine. The daylight could be changed in direction of light and the time of day. Below is my finished result: