This tutorial was a basic to animation in 3ds Max, we created a sphere and used the timeline at the bottom to help us create an animation. By selecting autokey and dragging the timeline slider to a frame you can then move, rotate or resize the ball. For my animation I moved the ball vertically to show the ball was bouncing and then cloned the first frame to an end frame to end the clip. Now the ball was bouncing but did not look realistic, so to edit this we went to the graphics editor, track view - curve editor. When here you see a graph showing the z axis and by selecting that you can edit how the ball will bounce. By clicking the first point of the graph (at the bottom) and clicking set tangents to fast, made a more realistic up bounce, and do the same for the last point. This gave a more rounded bounce, by selecting the top of the graph point and dragging the end points allowed the curve to give more time in the air and give a realistic bounce.
Whilst in the curve editor select out of range types and click cycle and this will repeat the bounce throughout the animation.
Next I cloned my ball (making sure that autokey was not selected) and opening the track view - dope sheet and selecting edit ranges, allows you to change the time for each ball, making some quicker or some longer then others and maybe starting them and different times.
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