
We continued to do this for the other four faces. Below is the 5 faces that I had created. I have an open mouth, closed mouth, eyebrows up and teeth showing.

Next was to click on our first original face that we hadn't edited and to click the turbosmooth modifier, and also to click the morpher modifier. Here is were we add the other faces, by clicking the empty channel and scrolling down to pick object from scene and clicking a face would add to our morpher channels, here we could adjust the values of how much we wish to see of our movement.

By using auto key and clicking on different frames we could create an animation and by clicking the adjustments on different channels. By looking at the curve editor we were able to select single channels and edit them easier and quicker than looking at the timeline.

My animation of the face is shown below:
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