Tuesday, 22 March 2011

Week 8 - Bones

In this tutorial we were to connect bones to a human body to help make a realistic animation. After importing the body object file into 3ds Max, bones were created using the ik limbs solver.




Once both arms and spine were created and named correctly, the next thing to do was to go to the modifier tab and click skin. Here we could add the named bones by going to envelope, add bones. Once this had been done we could individually edit the movement of each bone.




Once we were happy with the outcome we used the auto key to create a simple animation showing the movement of the arms. Changing the render format would also show the result as a video.


Below is my animation of the body moving:

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