Friday, 4 March 2011

Moodboard - Ski


In the film Bond has to escape from powered jet mobiles whilst skiing down a mountain. The explosion is when the two mobiles collide and hitting an explosive. This scene would be really good to have in my scene and am going to create the skis for which my Bond figure will use.

Moodboard - Walther P99



In every James Bond film there is a gun in which he uses. For my film the world is not enough, the main gun is the Walther P99. He uses this gun at the beginning of the film on the Q-Boat, when at the oil rig (pipeline) and when in the submarine at the end. They are the three main times within the film. I would like to recreate this and use this at the beginning of my trailer with the fire of a bullet.

Week 4 - Lighting

For this weeks tutorial we were working with lights and different types of lighting such as omni and target lights.

Our first tutorial was to edit a pre-made pumpkin. First we had to make a plane for which our pumpkin would sit on and this had to be quite big. We then used the noise editor to give the plane some bumpy texture. For our pumpkin we had to use the materials editor and apply a texture. Next we went to the top of the pumpkin and clicked omni light to apply a look-a-like candle light within our pumpkin. Applying shadows gave the pumpkin the feel it was in the dark and that the (candle) was the only source of light. Editing the light colour gave different effects. Next we added a target light which again gave our pumpkin shadow and depth. Below is my pumpkin:
After this we made a quick set and practiced using include and excluding lights to make certain objects stand out. On our set we put two omni lights on the corners of our scene and made one blue light and one red light. We the selected the cylinder to be our shape we would include light to and then exclude the light from the other source.

The last task was to watch a tutorial of how to use daylight to help make objects look realistic and make the finished result. Using mental rays was the key and using material editors such as chrome gave objects shine. The daylight could be changed in direction of light and the time of day. Below is my finished result:






Tuesday, 15 February 2011

Week 3 - Creating a realistic leaf

For this tutorial we were to create a leaf using a realistic material, with mapping techniques. An already made 2d photo of a leaf was given to us to edit in photoshop and to create a black and white silhouette of the leaf.


In 3ds max a plane was created for which the leaf would be displayed on. The material was then to be prepared using the material editor and selecting the bitmap of our original leaf. Next was to go to the maps tab and click none in the opacity box. This time we would upload the black and white image of the leaf. Whilst in map select the box next to bump and reload the original image and increase the amount.


This material was then applied to the plane and we have a realistic looking leaf that is 2d. To give it some 3d dimension we go to edit poly and soft selection and choose vertexs that we wish to move and help curl a leaf. My rendered leaf is shown below.

Week 2 - Creating a chess piece



For this task half a drawing was made of a chess piece in adobe illustrator.




This was then saved as an early version of illustrator 3 so it is a simple path for 3ds max to understand. Next we import this drawing into 3ds max and merge objects with current scenes, then a single object.


Next is to go to the hierachy tab and select pivot and affect pivot only. We use the move tool so that the pivot point is along the innermost section. By zooming in helps to find the end point.


To create a 3d model of the chess piece we then lathe the drawing from the modifier list . Weld core was selected to ensure the mesh is solid. Below is my chess piece.

Week 2 - Using Reference Planes to make a Tank

For this tutorial we were to create a tank using reference planes. For this to work properly we used the blueprint of the tank provided by importing into our materials section. Next a plane was made for the design to be seen on. The material was then dragged onto the plane. We had to make sure we could see the blueprint so had to change the colour to 100, configure the driver and reload the image. This made a clear viewing of the tank.

To align the tank with our plane we used the modifier uvw mapping, gizmo. This allowed us to move the top view of the tank around. Next we selected the plane and made a copy my using shift and dragging the plane. We had to rotate the plane so it was showing a side on view of the tank. Again using gizmo, we could move the tank to how we wanted it. We selected both planes and froze the panels so they couldn't be touched.

I first decided to make the wheels of the tank and created cylinders for these and copied the wheels multiple times until i was happy. By making sure that all the parts being created were see-through would allow me to edit my shapes accordingly to the tank blueprint and make viewing easier. Next I created a box above the wheels and decided to work upwards.


When I was happy with this stage I went onto the next part of the tank and again made sure that everything was aligned in the top and side views. I used a pen tool for this part of the tank as i found it easier. For this I extruded my drawing. I again used the line tool and extruded the next part, however I used the edit poly modifier and changed the vertex positionings to try and make the shape more realistic.


Next I created the entrance and barrel holder, using the line tool and extruding and again editing the vertex placings. After this the barrel was created using a inverted cone and created more segments to try and make it more rounded.


The actual barrel head was again designed with the line tool and extruded. To finish off my tank I decided to see what it would look like with it being all green and taking of the reference planes. Below is my finished tank. I am happy with my first attempt however I need more practice with trying to make objects more rounded as it is very square like.


Monday, 7 February 2011

Research Board

James Bond: The World is Not Enough (1999)

I have decided to produce my assignment trailer based on the 1999 film hit oo7 the world is not enough. This was the first James Bond I ever saw and the idea of trying to reproduce the boat chasing the assassin to a hot air balloon along the thames can be a challenge but also very interesting.



I feel that this is a great action packed film to create a 3D trailer for, with many scenes to pick from.